This allowed for players to avoid being blown out after a slow-building gameplan, but also made them harder to interact with. By putting the counters on you directly, the experience counters could keep building and wouldn't all be removed alongside the commander. The commanders could produce an effect which scaled with experience counters. Each commander had a condition that allowed you, the player, the gain an experience counter. The designers for Commander 2015 came up with an interesting solution: experience counters.Įxperience counters were a two-part piece. A common concern at the time was making sure that players had some way to still impact the later turns of the game. It seemed natural for a Commander set to swoop by and dole out some new, interesting options for enemy-color-pair enjoyers to pick up, but as with every product in this line, it wanted to experiment and do something new. When the year 2015 opened, there were nearly 1.75 ally-colored cards for every 1 enemy-color cards. They eventually dislodged this notion, as it actively hampered gameplay, but the inequality persisted. Game design decided that enemy color decks needed less mana-fixing overall to represent this flavorful idea that the colors were actively discordant with each other. In the early days of Magic: the Gathering, the distinction between ally and enemy color pairs was held to a higher degree. With this framework in mind, let's dive into the 2015 edition! Commander 2015 Overview In previous installments, I noticed that 2013's decks were best viewed as a way to teach deckbuilding, while 2014 felt like a more complete package where the commander options could at least go in the same deck. I'll be looking at the products with three critical lenses: how it plays out of the box, what it offers to collections, and what kind of impact it had on the format. Commander is an incredibly different animal these days, and the early products provide a wonderful way to examine those early years of the format. No time like the present to look at the past: it's time for Retrospective Reviews! In this installment, I'm continuing my deep dive into the early Commander preconstructed deck releases. Daxos, the Returned | Illustrated by Adam Paquette Retrospective Reviews: Commander 2015
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