(Given the game’s design direction in recent months, I’m frankly surprised the RoRG hasn’t been turned into a Greater Rift Guardian drop.) This is good in a way, as it’s the sole remaining item/profit-based reason players have to do *anything* other than RiftRiftRift. The hard part is finding one, as it’s one of the five legendary items that can only be obtained from Act One Horadric Caches. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.You want? You take!The Ring of Royal Grandeur ( armory) has become the most sought after item in Diablo 3, as its legendary affix is basically mandatory for all end game gearing decisions, given the power of partial Item Set bonuses. Arcane, Cold, Fire, and Lightning attacks each add one stack. ( 6) Set: Attacks increase your damage by 2000% for 8 seconds. Attacking with Meteor reduces the cooldown of Teleport by 1 second. ( 4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 100% for 8 seconds. This only occurs if the Wizard has Meteor on their action bar, and the same meteor cannot happen twice in a row. ( 2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. ( 6) Set: You also gain Archon stacks when you hit with an Archon ability. ( 4) Set: Archon stacks also increase your Attack Speed, Armor, and Resistances by 1%. ( 2) Set: Archon gains the effect of every rune. Increases Shield Bash Damage by 10–15 % (Crusader Only) Increases Fist of the Heavens Damage by 10–15 % (Crusader Only) Increases Sweep Attack Damage by 10–15 % (Crusader Only) Increases Blessed Shield Damage by 10–15 % (Crusader Only) Increases Blessed Hammer Damage by 10–15 % (Crusader Only) Increases Phalanx Damage by 10–15 % (Crusader Only) Increases Lashing Tail Kick Damage by 10–15 % (Monk Only) Increases Wave of Light Damage by 10–15 % (Monk Only) Increases Exploding Palm Damage by 10–15 % (Monk Only) Increases Tempest Rush Damage by 10–15 % (Monk Only) Increases Firebats Damage by 10–15 % (Witch Doctor Only) Increases Sacrifice Damage by 10–15 % (Witch Doctor Only) Increases Zombie Charger Damage by 10–15 % (Witch Doctor Only) Increases Spirit Barrage Damage by 10–15 % (Witch Doctor Only) Increases Acid Cloud Damage by 10–15 % (Witch Doctor Only) Increases Ray of Frost Damage by 10–15 % (Wizard Only) Increases Arcane Orb Damage by 10–15 % (Wizard Only) Increases Wave of Force Damage by 10–15 % (Wizard Only) Increases Arcane Torrent Damage by 10–15 % (Wizard Only) Increases Energy Twister Damage by 10–15 % (Wizard Only) Increases Disintegrate Damage by 10–15 % (Wizard Only) Increases Meteor Damage by 10–15 % (Wizard Only) Increases Hammer of the Ancients Damage by 10–15 % (Barbarian Only) Increases Ancient Spear Damage by 10–15 % (Barbarian Only) Increases Seismic Slam Damage by 10–15 % (Barbarian Only) Increases Whirlwind Damage by 10–15 % (Barbarian Only) Increases Impale Damage by 10–15 % (Demon Hunter Only) Increases Rapid Fire Damage by 10–15 % (Demon Hunter Only) Increases Chakram Damage by 10–15 % (Demon Hunter Only) Increases Strafe Damage by 10–15 % (Demon Hunter Only) Increases Elemental Arrow Damage by 10–15 % (Demon Hunter Only) Increases Multishot Damage by 10–15 % (Demon Hunter Only) Increases Cluster Arrow Damage by 10–15 % (Demon Hunter Only)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |